Code for Life
The game worker is part of the game_frontend. Its responsibility is to run the player's code to get an action with any logs for a particular turn in the game.
The code for the worker is split up in two places:
  • The aimmo-game-worker directory which holds the worker API source code for the player.
  • The corresponding Pyodide runner which uses the worker API to run the player's code.
How the Avatar Worker works
How the Avatar Worker works diagram
The worker receives a game state of the current turn. It converts this into a representation of the world map and the avatar state. These are then passed to the player's next_turn function. We collect the action returned from that function call along with any logs produced (via print statements or errors for example) to produce a ComputedTurnResult for the next turn.

Responding to player's code changes

When the player changes the code for their avatar, we redefine the next_turn function in Pyodide and then recompute their next_turn action with the new code. In the case of syntax errors with their code, we don't compute their next_turn and return a WaitAction with the errors they had in the logs.
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